Project information

  • Category: 3D Modeling
  • Tags: Blender
  • Project URL: Art Station

Fireball

I created a fireball effect by using the smoke domain and fluid mechanics in Blender. I used a particle system to emit smoke and fire, and adjusted the settings to make the fireball look realistic and dynamic. I also used compositing nodes to add some glare and lens distortion to the smoke, to make it more bright and intense. This was my first time using compositing, and I learned a lot from this project.