Ömer Çelik

I'm

About

I am a freshly graduated engineering student. I have good technical and communication skills. Capable of designing and planning different applications, writing code in various languages, feature development, and implementation.

Resume

Here’s a brief overview of my academic background and professional experience. For a more detailed view, please refer to the [full version] of my resume.

Education

Animation And Game Technologies

2022 - 2024

Master Of Science, Hacettepe University

Sociology

2020 - 2022

Bachelors of Science, Anadolu University

Computer Engineering

2017 - 2022

Bachelors of Engineering, University of Turkish Aeronautical Association [Apostille]

Experience

Frontera

August 2023 – Present

Game Developer

Roxia

January 2021 – September 2022

Machine Learning Engineer

IEEE UTAA Computer Society

September 2019 – September 2020

Cyber Security Team Leader

University of Turkish Aeronautical Association

June 2019 – August 2019

Information Technology Intern

IEEE UTAA Introduction Design Society

September 2018 – September 2019

Design Team Leader

Tutoring and Guidance

November 2017 – 2021

National Exam Tutor

IEEE UTAA Student Community

September 2017 – Present

Member

Skills

I am proficient in a variety of programming languages and software development tools, including Blender, Unreal Engine, Unity, C#, C++, Python, Flutter, and Dart. These skills enable me to create complex and innovative solutions in various domains, from game development to mobile application design.

Unreal Engine 80%
Unity 75%
Blender 85%
Maya 80%
Substance 3D Painter 70%
Vicon Blade 55%
C++ 85%
C# 85%
Python 60%
Jira 90%
Git 95%
Plastic SCM 75%

Projects

  • All
  • Game
  • App
  • 3D
  • Analysis

Project Abalone

Abalone age is predicted using Principal Component Analysis in MATLAB.

​Mercedes Benz:
ChauffeurMe

The project aims to develop a ride booking service using autonomous vehicles, with plans for future enhancements including dynamic routes that adapt to user requests.

Bungee Companion Application​

Campus challenges stem from poor communication, multiple complex software, and lack of smart solutions. A new system is proposed to improve accessibility, engagement, and awareness.

Missing People

This app empowers authenticated users to report missing persons anytime, anywhere. It's a showcase of software design, documentation, diagramming, and basic UI design skills.

Cityscape

In the action-adventure game CityScape, players must locate hidden packages in a city while evading patrols, all under a ticking clock. It's developed with Unreal Engine 4.

The Swarm

This Unity3D project is a top-down bullet hell game where players battle incoming waves of enemies, level up their characters, and choose customizable upgrades and new weapons.

Tire

First UV Mapping attempt with Blender.

Sentiment Analysis

A Recurrent Neural Network model was trained on a Kaggle dataset of movie reviews, achieving 76.54% accuracy.

Pendulum

Initial animation steps with a sine wave pendulum.

Recipea

"Recipea" is a user-friendly cookbook app developed with Dart and Flutter. It offers personalized meal planning, recipe search and creation, and the ability to save favorite recipes.

Machine

For the first time, I ventured into the realm of hard surface modeling.

Fireball

I created a fireball effect using smoke domain and fluid mechanics. I also tried compositing for glare and lens distortion.

Flowing Curves

I made an animation with two keyframes, used two emission surfaces for lighting, and applied a Glass BSDF shader for the mesh materials.

Low Poly Staunton

I worked on a chess set, experimented with lighting, used Cycles and Eevee engines, and practiced texture mapping.

Bunny

I made a real-time bunny animation with numerous keyframes, filled in missing ones sparingly, and learned to use empties effectively.

Arachnid

The "Arachnid Bot Walking Cycle" in Blender is a 3D animation of a robotic spider, demonstrating the fusion of biology and robotics.

Monster

The "Monsters Animation" character in Autodesk Maya is a vibrant, detailed creation, reminiscent of popular monster-themed animations.

Peepo

The "Peepo Project" in Blender is a journey into character sculpting, creating 'Peepo', a character with unique features and an endearing shape.

Certifications & Awards

StarHack'21 3rd Place

Mercedes Benz, 12 December 2021

Award

Fundamentals of Deep Learning For Computer Vision

NVIDIA, 12 December 2021

Certification

IEEEXtreme 12.0

20 November 2018

Forensic Toxicology Congress

26-30 May 2016

Certification

WordPress

12 December 2019

Certification

25. Research Projects Competition

MEF Educational Institutions (İstanbul), 10-13 May 2016

Certification

14. Science Research Projects Competition

Aegean High School (İzmir), 19 April 2016

V. DOESEF Research Projects Competition

İzmir University, 12-15 April 2016

Certification | Certification

BilFest 1st National Secondary Education Project Competition

Şifa University (İzmir), 19-20 February 2016

Certification | Certification

Contact

Location:

Turkey

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